

The trick is to not take so much Memory that you're diverting points away from your primary damage-increasing attribute (STR/INT/FIN). The same goes for characters who take extra skills for their utility value. Memory is far more important in the early game than the late game, though, because of the free slots you get every other level.Ĭasters need more Memory than melee fighters. After the early game, I tend to save 1-2 attribute points in case I need them, and if I think I need more Memory, that's where I put them.

Originally posted by Stabbey:For me, Memory is kind-of a gut instinct thing.
